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4 months ago
A bundle of suggestions, more in depth.

Alright, so I will address the first thing I think needs the biggest changes.

 

The Vote Crates: 

We'll do this in order; Common, Rare, Legendary. I will also be showing a bug.

Common Crate: The common crate is pretty solid. All common stuff, my big issue? The heads, and the chain-mail armor. There's a very low chance of someone using heads in their build, so I don't think they're very useful. The chainmail armor may be good for when a towny server just starts out, but once large towns are founded, people will build gear that far outclasses simple chainmail. 

 

What I would do to change this crate:

I would change out the heads for different types of spawn eggs. Like polar bears, pandabears, horses, birds, etc. My reasoning for this is well, people would love to have cute pets! In the town Wooloo, we have a zoo, and that zoo needs to be filled with exotic animals only. So we have to go out across the lands, journeying far and wide just to have our mobs despawn or die right before we come back home and try again. Next, I would replace the armor with ores again. Small amounts of diamonds, emeralds, iron, and gold!

 

Rare crate:

The rare crate is pretty solid. Though the jobs boost, mcmmo boost, and normal exp boost probably should only be left in the legendary crate. In replacement of those I think putting 9 of an ore like, diamonds, emeralds, gold in there would be great.

Next thing is I would like to address a bug with all the keys, but double up with rare / legendary keys.

Example of a bug.

This example shows two things, 1) On towny 1, rare keys are where legendary keys should be, and visa versa. 2) A smart player can save up a given amount of money and quickly perform this glitch to get around 15 keys, going 1 key, 3 keys, 6 keys, 10 keys, 15 keys. Don't know how to fix this, but, I would suggest putting that daily rewards on a global timer, like everyone can collect it the second taxes go through for towns. Sure, you can have people collect keys 1 minute before taxes, then 1 minute after, but that makes it only 10 keys if they quickly max it out rather than 15.

 

Legendary Crates: 

Music discs, shouldn't be in a legendary crate. Elytra, decrease the drop rate. Dragon head, get rid of it. Mending book, decrease rarity. Borty and July prefix, change them to purchaseble perks and get rid of them. Glowing and Obsidian Shield 1, should be put in a less rare / expensive crate. They're fairly common and most people have them. In replacement for these things I would put Zombie, Skeleton, and blaze spawners. Diamond blocks (5) Emerald blocks (3) Gold blocks (8) Diamond kit (No enchants, and not a usable kit command, imagine right click a chest and a full set of diamond tools and armor come out.) A "Try again" (gives you nothing.) and finally a 50k reward.

2x Zombie: 1% drop

1x Skeleton: 1% drop

1x Blaze:. .5% drop

Diamond block: (5): 2% Drop

Emerald blockL (3) 1% Drop

Gold block: (8) 3% Drop

Diamond kit: .5% Drop

Try Again...: 3% Drop

50K Drop: 2% Drop. 

 

 Roleplay features and chat:

Towny servers usually have a massive roleplay community, its apart of the fun. Making a towns lore, a characters lore, having depth and meaning behind nations, friendships, and enemies makes the game a little more exciting and enjoyable. What's even better is that not everyone has to join it! I have a lot of ideas for this, so Barty if you're reading this (and those who just want to get a basic grasp on this) feel free to skip to the next bold section. I will be writing the simplest ideas first, then another section for rules, regulations, and more indepth things.

 

Simple: 

A roleplay chat. A chat that only spans 32- blocks in any direction so that roleplay is kept away from general chat, or they can have a designated area for roleplay in towns / spawn so that non roleplayers won't be bothered. 

A symbol for roleplay: Just a little orange check mark by someones name would do. 

 

More in depth: 

So I'll start spinning ideas. First things first a new section on the forums for roleplay, roleplay ideas, town major roleplay happenings, recaps of roleplay, and roleplay characters. I believe adding this would help prevent roleplay trolls, and those who wish to make over-powered god characters that can never be slain, defeated, or fought against. It would also help create server wide lore that everyone can participate in. If you make a section for towns that majorly participate in roleplay. they can summerize their events that took place that day / week.

 

I.E.

Epirus stood at the foundation of his new home, looking towards the night sky lit with stars and smiled, as he walked towards his belongings he thought that one day he could become something great. As in an example sent down by God himself, Epirus picks up a mirror and see stars making a crown around his head appear. The world will know him forever more, as Emporer Epirus, King of unity.

 

This would let people know who weren't there to participate or see in a roleplay that Epirus made a new town and has plans to build a new nation, allowing other roleplayers to plot against, or work with him on this goal. 

Having a section where you can describe your roleplay character and personality makes a guaranteed check that hey, we will make sure you follow the rules and make the roleplay and in game fair to everyone.

 

Finally, Rules:

1) No power-playing (god characters.)

2) No ORP (out of roleplay. AKA getting information from people outside of roleplay and acting upon it in roleplay.)

3) Respect other peoples characters and privacies.

4) Do not force other people to roleplay 

5) Stick to your character.

6) Make an official character on the forums.

7) NO NSFW / NSFW Only in P.Ms.

 

Nations: 

Honestly, Nations need to give extra plots. If not, what is the point for joining them? If you say that all the towns will become one super nation, I have a counterargument against that. 

For starters, people will always want to join a server and create their own stuff. I joined this server and denied every request I got to join a town, because I wanted to make my own. Bigger towns would like to make their own nations aswell. Example, Incarnation___ from Ba_Sing_Se, refused to join the Empire of Epirus, why? Because she prefers to be in her own nation and leading it herself. If you still think this is a problem, make a nation max out at like 10 towns per nation, and get +20 nation claims per town that joins for a total of 200+ claims, while limiting the amount one nation can scoop in. You could also limit this to towns that have 5+ Members can join a town, making recruiting for small towns essential. To counteract this, one might say; "But, what about towns like farmsville, or spruceberry, that just absooooorbbb everyone with 100+ members each?" Well good reader, we should make a town max invite limit. Set it to 60 or so. That way massive towns can have a stopper to how much they can intake, and smaller towns can absorb the new people. On a side note, roleplay would give so much meaning to nations and visa versa, they would go hand in hand together.

 

Pets plugin: 

Something like PokeCraft or something like that would be very useful for everyone, simply because you can go to another biome, slap an animal with a slime ball, and transport it back to your town without having to take 4 hours, and losing half of what ya captured. 

 

A marriage plugin: Thank you for considering adding this, I think it would be a great additon

 

mcMMO Party: Thank you for considering adding this!

 

PvP: The Toggle PvP would be amazing.

 

Boarder Rules: Thank you for polling this! 16 chunks would be the best by the way, that way its out of render distance of a towns boarder. Also, add more rules to this to make the outline simple: No random block spamming, forest fires, lava / water towers, or vulgar buildings allowed. This way something like cutting down a tree and leaving it floating won't be considered "griefing."

 

Custom Enchant Books: You're right they're meant to be rare, but the common ones / bad ones are too common while the rare ones are rare, to keep the rarity I would suggest lowering exp cost from 2,500 to 2,000 that way you don't have to have 38 levels for 1 enchant and more along the lines of 33, like a normal enchant for a piece of armor. 

 

Finally, a last part of this post.

 

Bring back an Admin shop. 

The economy is currently out of control. Plot 14 monopolizes haste plots. Dilly has control of the ores. Torpic buys off stuff and some how someway makes more money off of it than they do, Reef has control of valuable items ETC. There is no fundamental basis for money to float into. Money is being generated, and generated, and generated, but it is almost NEVER taken, The perks take it but nothing else, once money is generated and if not put into taxes or perks, it will always exist. This causes inflation, I do believe the only reason why extreme inflation hasn't slammed this server is because the people here are genuinely (mostly) nice people. So give us some sort of basis to work around, make prices normal to buy, but a little cheaper than players would value in the admin shop so we have a healthy player economy, admin economy, and a good circulation of money.

4 months ago
A bundle of suggestions I think would be dandy!

Roleplay Features: Well roleplay should be completely optional, I think having a roleplay chat that is for people within a few chunks or a certain town but not global would be good, and a little symbol showing that a towny is roleplay orientated or players that are willing to roleplay, example [Global][Wooloo][RP(checkmark)]newdeej: Hello!
McMMO XP Gain: I meant jobs don't give exp from soulsand I think... maybe both?
Nations: I don't think it would encourage all towns to join one super nation, a reason would be take Wooloo / Reef with Spruceberry. Three of the biggest towns, they wouldn't join together. If you don't give a reason like more claims, why would anyone join a nation anyways? Unless nations would pay your towns daily taxes out of the nation bank instead, but that'd be OP.
Rewards/Crates: I don't really think they drop all that good items though. Since they're at this point so common from what they drop, everyone that votes daily has a surplus of each so much so they're not being bought and if they are, for not much from what I can tell. I think replacing some items with more Ore things like bigger diamond blocks, or, Spawners. Having a bigger circulation of spawners would be really good, since theres kind of a lack of things like blaze spawners in most towns. 
Keys: It is not fixed. On 1

4 months ago
A bundle of suggestions I think would be dandy!

For those who are reading currently, I updated it. :)

4 months ago
A bundle of suggestions I think would be dandy!

A marriage plugin.
McMMO Party
A pets plugin: So you can escort a sheep across the land to your town instead of herding it 5000+ blocks because it is the only one that spawns.
Roleplay features, and roleplay chat: ( personally don't really think towny is towny without some kind of roleplay or towny-politics, it's half the fun!
Easier to get Custom Enchant books: think we all know the pain of grinding a mob spawner for 30 minutes for 1 enchantment book and to get Aquatic 1 for the fourth time in a row is like.
Less amount of staff: I personally think the amount of staff is inflated on this server, and I think it should be a more so rule of Quality > Quantity, but it seems like there's been a decrease in staff activity within the past week.
A rework of MCMMO EXP gain: There are a few errors with this, like currently Excavation doesn't give EXP from SoulSand. 
A buff to the Excavation job: I'm excavation level 17, I mine a stack of sand and only get like 200$. 
No / smaller cooldown time on the jobs to get paid. This is things for like speed mining, I noticed this the most with excavation where an EFF 5 shovel will mine so fast, most the blocks you mine WONT give you ANY money at all.
Nations give 100 - 200 extra claims. BUT as a trade off only towns with like 10+ Members can join a town. I also think something like, the more members you have in a town the more the nations claims open up to you, with a maximum of 200 extra bonus claims, getting 5 claims per new person that joins! I think this will really help larger towns who are struggling to fit people. 
Weekly - BiWeekly events: ex. This Sunday only all diamonds drop 2x the diamonds!, The EnderDragon has ressurected, and he's stronger than last time, party up to get good rewards! (He's 2x stronger but drops like Custom Enchants.) 
Better rewards for doing things: like Mob Arena for an example. We've all done mob arena, and the reward is a few crate keys! Yay! More nautlius shells for everyone!
A rework to the crates: Crates at this point in time drop pretty much useless stuff, I have a "crateshit" chest where I dump all the stuff from crates cuz I never use it. Stuff like Blaze Spawners being inside of Legendary Crates and Skeleton and Zombie Spawners being in rare crates, while legendary will drop like 2x of them. 
Finally, please, barty, fix the keys in the /menu: The "Rare" Keys are more expensive than the legendary keys. I currently get 3 rare keys a day, but for 4 I need to pay 450,000! While for the legendary keys I paid only 120,000! So like... please. It hurts me. 

I hope you guys liked my suggestion and if you guys agree or don't agree say so in the comments and share this with your friends so that we can get more traction going, I think this will help the server alot!

Edit:
Oh yeah! I should add my opinion on controversial topics right now. 
Adding boarder rules: Things like griefing and trolling right outside of a town is kind of disgusting (I know, I was aprt of that wave.) So we should have a rule where it's like you cannot build within X amount of blocks by this persons boarder or destroy.
PVP Adaptations and changes: I think PVP is currently fine how it is. But, if I would have to make a change, you could add a command for people to do /pvp which is on like say, a one week cooldown, where it either toggles it off or toggles it on. So people who never want to pvp can leave it toggled off, and those who do can toggle it on. 

Okay now thank you for listening!

4 months ago
To prove a point of fixing your staff.

I pointed out, and in another post @Lixaron that this entire thing was childish, I also pointed out that we didn't do the same thing's Spruceberry has, as we have offered a truce, a cease fire over and over again and Puppy continues denying. Also, I never said blowing up stuff was my issue, my issue was writing out "Pooloo" in front of my town. That is toxic behavior. My mute for "toxicity" was me calling out the fact that puppy didn't mute his townmember after calling my town Pooloo, but muted the Wooloo member. AND, me. That is a down right straight abuse of power. Look through the screenshots aswell, I told my member to stop being toxic in chat, I even @'everyoned in my private discord this morning to tell them to cease their rudeness. Puppy on the other hand, is currently encouraging you guys to continue, and continue, and continue. Childish behavior. Once again, I will admit, the grief-war is very childish, and yes I have contributed, but it all started with Puppy telling his townspeople to start setting up a TNT cannon pointed at my good friend, and allies, the Reef. Also, Spruceberry has always hated Reef and sent him books that say "War was started." way before Wooloo even allied with Reef. If you want to say that Puppy and Spruceberry haven't instigated this fight the entire time, you can, but you'd be completely wrong. I'm okay with ending this shit, are you? 

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